top of page
Logo Colour Reduced.png

LATEST NEWS

shape_text.png
Logo Colour Reduced.png

LATEST NEWS

shape_text.png

Patch #7 Beta Preliminary Patch Notes - 1.202.000

  • Writer: Kevin Fantesini
    Kevin Fantesini
  • 20 minutes ago
  • 4 min read
ree


Patch Information


1.202.000

Patch 7 Beta: December 5th, 2025

Release Date: TBD


Hi everyone! The Patch 7 Beta is now live on Steam from Dec 5 to Dec 12 for all Rematch owners. Launch the Rematch Beta App to join.


This update introduces an early version of our new Duel 1v1 limited-time mode, a more skill-oriented experience built around dribbling, precision, and goal blockers. We’d love your feedback before its full release in Patch 8, coming in late January.


Patch 7 also brings updates to the Player Profile: clearer stats and the ability to showcase your Player Card during goal celebrations.


And with the holidays approaching… stay tuned for an in-game unboxing moment.


Matches / Core Gameplay Improvements


Gameplay Changes / Fixes


  • Deviation angle when the ball hits a player has been increased from 10 degrees to 20 and now always goes upwards.

  • Dribbles are slightly faster and cover more distance.

  • Added new goalkeeper volley tap animations.

  • Performing a Push Ball during Dribble now results in a new variation of the ability coming with new animations : Dribble Push Ball This version pushes the ball further, turns faster and allows fluid transitions to movement.

  • Movement has been made much more responsive overall, allowing faster redirections after dive and tackle abilities, and smoother turns when jogging or sprinting.

  • Dashing on a ball now takes the ball in the dash movement and no longer stops the player with a ball control animation. This aims at integrating dashes in the dribbling kit.

  • Extra effort push force is reduced by 50% when performing a turn on a free ball. This change affects the golden boost: speed and distance of execution have been lowered, but the tech is easier to execute.

  • Changed match duration: For Ranked and Quickmatch, 5v5 and 4v4 set to 5min and 3v3 set to 4min.

  • Improved hindering network.

  • During recovery, it is now possible to hit a free ball (players no longer go though the ball during this timing).

  • New Goalkeeper lob taps, push ball, and lob push ball animations.

  • Improved contact with the ball when catching a ball as a goalkeeper.

  • The transition between the stop animation and the idle animation is now smoother.



Major Fixes


  • Fixed issues with invalid targets.

  • Fixed an issue where high ping was observed at kickoff.

  • Fixed a crash that occurred when a goal was scored.

  • Fixed an issue where a cut-in speed drop happened after a sliding tackle.

  • Fixed an issue where players could become stuck and unable to interact.

  • Fixed an issue where inputs allowed a second dash without holding the Defensive Stance input.

  • Fixed an issue where a Push Ball would be performed instead of a Dribble while controlling the ball.

  • Fixed an issue where, as a keeper, catching the ball with a dive and then using EE wouldn’t remove invulnerability.



Minor / Misc. Fixes


  • Fixed an issue where scoring in overtime didn't end the match if the match conditions were not fulfilled.

  • Fixed an issue where an interception was awarded to the tackled player instead of the tackling player.

  • Fixed an issue where the ball remained immobile when two players hit it simultaneously.

  • Fixed an issue where volley ground-tap power was slightly weaker than ball-in-feet ground-tap power.

  • Fixed an issue where the character would slide when entering Defense Mode.



Online


  • Fixed an issue where the reconnect popup would appear unexpectedly.



Tutorials & Workshops, Menus & Interface


Additions and Updates


  • New tool available in Freeplay: Cannon Ball. Players can configure it to trigger specific shooting situations for training or testing.

  • Player Profile: stats can now be viewed by season.

  • In 5v5 Ranked and 3v3 Ranked, the highest rank is now displayed on the player profile.

  • Updated end-of-season flow.



Major Fixes


  • Fixed an issue where players could become stuck in the in-game menu.

  • Reduced lag when opening the pause menu.



Misc. Fixes


  • Fixed an issue in the Battle Pass/Store where skins or full outfits prevented item previews.

  • Fixed an issue where the current player preview could be replaced by another of the player’s presets.

  • Removed the palette icon appearing on ball items in customization (ball color cannot be edited).



Art & Rendering


Major Update


  • Added new content: VR Clouds, AR Flower Winter, and Iceberg Night.

  • Added goal and victory celebrations.

  • Added player cards displayed during goal celebrations.

  • Added a new environment in the Training Center (Freeplay).

  • Adjusted colors on several pant and sock shaders.



Misc. Fixes


  • Fixed artifacts on stadium banners.

  • Fixed cloth color issues with the iridescent shader.



Audio


Misc. Fixes


  • Fixed multiple goal SFX playing in replays.



Misc.


Additions and Updates


  • Added screenshots in video options.

  • Battle Pass: token amount is now capped.



Misc. Fixes


  • Hid the stamina bar and crosshair UI from the first-launch options.

  • Fixed an issue where the Battle Pass “Avant-garde” item could be purchased but not equipped, resulting in a save error in customization.

  • Fixed an issue where faulty navigation on the profile page was possible via key/button presses.

  • Fixed an issue where you had to click twice on the same popup during Welcome popups.

  • Fixed an issue where the ball displayed its default texture when the player was a spectator.

  • Fixed an incorrect radar color.



Known Issues (1v1 mode)

  • Players may not be placed in the correct position at kickoff.

  • Match flow may get stuck if a player fails to join the session at the start.

  • The “Save” stat may not always increase when performing a save.

 
 

Runtime ©2024 Sloclap SAS. "Runtime", "Sloclap" and the Sloclap logo are all brands of Sloclap SAS. 
Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

téléchargement (9) 1 (1).png
Capture d’écran 2024-07-18 105142 1 (1).png
Sloclap Logo.png

Runtime ©2024 Sloclap SAS. "Runtime", "Sloclap" and the Sloclap logo are all brands of Sloclap SAS. 
Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

téléchargement (9) 1 (1).png
Capture d’écran 2024-07-18 105142 1 (1).png
Sloclap Logo.png

Rematch ©2025 Sloclap SAS. “Rematch”, “Sloclap” and the Sloclap logo are all brands of Sloclap SAS.

Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

ESRB_E (1).png

Rematch ©2025 Sloclap SAS. “Rematch”, “Sloclap” and the Sloclap logo are all brands of Sloclap SAS.

Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

ESRB_E (1).png

Rematch ©2025 Sloclap SAS. “Rematch”, “Sloclap” and the Sloclap logo are all brands of Sloclap SAS.

Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

ESRB_E (1).png
icons8-megaphone-64 (1).png

SOCIALS

rss-x.png
rss-tk.png
rss-inst.png
rss-ytb.png
rss-x.png
rss-tk.png
rss-inst.png
discord.png
bluesky.png
rss-fb.png
reddit.png
rss-ytb.png
bottom of page