Netcode 2.0 Beta Patch Notes - Update 1

Patch Information
Release Date: November 6th, 2026
We're still actively working on Netcode 2.0, with a tentative release timing in December. We're temporarily disabling the Visual Logger this weekend so you can focus more on the gamefeel without reduced performances.
Please continue to provide your feedback on Feature Upvote!
Technical Notes
Visual Logger Optimization
Visual Logger, a debugging tool that gives us a detailed rundown of how bugs and issues happen, is crucial for us to stabilize the game. We understand the frustration behind the performance loss caused by this system and are continuously working to reduce its impact, but it gives us invaluable information. Visual Logger is only enabled in the Beta and will never be added to the live version of the game.
Visual Logger will be disabled this weekend after the update, so we can have your feedback about the actual feel of the game without this extra performance hit. It will then be reactivated next Monday.
Core Gameplay Improvements
Network Consistency Settings
Input delay allows much more consistent network conditions, but not all players need the same amount of delay to compensate for their ping.
A new setting allows you to choose between three input delay profiles:
Prioritize Consistency (67ms)
Standard (50ms, set by default)
Prioritize Reactivity (33ms)
Netcode 2.0 with the Standard input delay setting should provide good network conditions for all players with ping up to and slightly over 100ms. If you play on servers very far from you and have extremely high ping, you might see a degraded experience and should consider switching to Prioritize Consistency to make the game more consistent.
HUD Update (network info)
New icons have been added to the top right of the HUD to show your network conditions:
High latency
Inconsistent ping
Packet loss
You can now also see these icons next to other players’ nameplates
A new indicator in the top right of the HUD shows your selected Network Consistency setting
Nameplates
Added a new setting in the options menu that allows you to resize other players’ nameplates
Bugfixes
Fixed an issue where the player would sometimes not accelerate properly after a standing tackle
Fixed an issue where the ball would be deflected if Defense Mode was triggered right after some Push Ball actions or Extra Effort
Fixed an issue where the player could snap into a volley when shooting right after landing from a Defense Mode dive
Fixed a visual issue where the shooting animation would sometimes not transition correctly to Defense Mode
Fixed an issue where communication was disabled during some abilities
Fixed an issue where a volley input during Extra Effort was canceled by the player's own deflect
Fixed an issue where the Goalkeeper's catch effect could play twice when diving on a dribbling player in close contact
Fixed an issue where short lob tap would sometimes not trigger correctly
Fixed an issue where Goalkeeper regular dives would sometimes not trigger correctly
Fixed an issue where the ball could snap back to the player's foot when shooting right after an Extra Effort push
Fixed an issue where some badges were not displayed on the Collection page
Tick order reorganized to gain an extra frame in input reactivity
Known Issues
Goalkeeper catch and deflect may visually displace the ball at the start of their tackle animation
Some volley actions canceled by another player do not show a cancel animation or sound
Push Balls are sometimes performed instead of a dribble when triggered on ball control
The ball can sometimes freeze after a Goalkeeper catch, then roll back to the attacker’s feet
Some custom game modes made for debugging purposes have been left in the game
None of them are playable





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