Patch #1 - 1.200.100
- Kevin Fantesini
- Jul 23
- 6 min read

Patch Information
1.200.100
July 23th, 2025 (Steam first, Xbox and PlayStation later the same day)
Intro
Hi everyone!
We’re about to push the first patch to Rematch - compared to the hotfixes we did until now, which featured code changes to fix specific major issues, this contains many changes in all domains, which should all improve the game in different ways, some significant, some which can seem more minor - but are nevertheless important! Please remember that some major priorities like netcode or crossplay are the work of specialists in their domains (gameplay replication, server infrastructure, user interface...), and that we can't put all our resources on these topics to make them happen faster - that being said we are making very good progress on these topics, more news soon!
As mentioned in the dev update, there are still a number of issues we’re aware of, which should be tackled either in the next hotfix, or in the next patch (which should happen in a couple of weeks). These are listed below. If you experience recurrent issues related to gameplay (like every game or so), please let us know ideally via the feedback form, or in the comments, specifying which platform/country/state/time of day - this helps a lot to pinpoint the issues and fix them faster.
Also important to note, we’re currently setting up Test Servers so that we can try out future patches and updates in separate environments, especially those which impact gameplay mechanics - this needs some work to make sure it’s safe/solid, and that saves are properly managed between environments, but it will be available soon™.
If you haven't seen it yet, Friday's dev update lists the current priorities and next steps. The next patch should be in 2-3 weeks, with a couple of hotfixes between this patch and the next one. We'll have another post to dive deeper in ranking/matchmaking soon, and another on core gameplay topics is also upcoming - stay tuned!
Matches / Core Gameplay Improvements
Major Changes / Updates
Gamepad Remapping
This first version is quite basic (it doesn’t allow to create combinations of inputs), but we opted to allow players to start tinkering with mapping before offering a more advanced version soon.
Better Hit Detection
Fixed an issue where the ball would be deflected instead of being caught by the goalkeeper in certain situations : the ball speed was not correctly evaluated to decide whether to catch or deflect.
Note: some design to tweaks to catch vs. deflect parameters will also be coming soon.
Improved goal validation when the ball is caught on the goal line : decision making now uses a delay to check for potential deflect/catch and account for network variation before validating the goal.
Other general netcode improvements and fixes.
Major Fixes
Multiple fixes to camera during goal replays, removing jitter
Fixes to "hindering" (physical contact between players): it should now be more efficient to “body block” opponents
Fixed end match screens skip function (at last!): scoreboard can now be analyzed without going back to ranking screen automatically
Fixed pause menu toggle in any stage of match: pause menu should be accessible at all times during matches
Fixed various crashes happening during post-goal sequence
Multiple animation improvements and fixes
New statics tap animations
Polish on volley shoots animations
Polish on Dive player animations
Polish on pushball animations
Minor animation improvements and fixes
Minor / Misc. Fixes
Fixed an issue where goalkeepers were not reacting to opponents' collisions: goalkeepers should now react to other player’s physical presence the same way other players do (this does not change the rules of invulnerability against tackles).
Fixed several issues with the physical & visual state of the ball inside menus & at matches’ kickoff.
Shots deviated by an outfield player's defense mode now have a wider angle, except against goalkeeper or sweeper shots.
On mouse and keyboard, when performing a tap, the camera control is given back a bit sooner than before (more news on m&kb tap aiming soon!)
Fixed an issue with Ball Camera Lock while using mouse and keyboard where the camera would teleport back to the previous position when shooting.
Fixed an issue where pushball would not keep last direction inputted when going quickly back to neutral
Increased communication/ball call cooldown from 0.8 to 1s, to slightly decrease comms spam
Shots now trigger a rumble during the shoot preparation
Goal Bursts are now stopped correctly after goal replay
Multiple VFX fixes and improvements during and after goal replay
Fixed pause menu footer display in match
Fixed missing move input in spectator mode
Fixed spectator icon on match livefeed
Fixed ping icons legibility: switched icon and background colors
Fixed opponent nametag in match stats screen: color fixes
Display player number for opponents in scoreboard
Fixed scoreboard input actions display in footer
Audio update for the UI SFX of post match screens
Update on the music integration during the start section of a match
Various audio update on animations
Fixed a bug where the music playing during the beginning of a match was not the expected one
Multiple environment and lighting improvements and fixes
Multiple minor fixes to tutorials and workshops
Menus & Interface
Additions and updates
Colorblind mode: when activated, this option will change color selection for teams at match start, according to the three main types of colorblindness (deuteranopia, protanopia, tritanopia). In the next patch, this feature will be pushed further, to apply a filter on the whole screen.
Visual update of player progression screen - improved readability and UI feedback.
Added voice channel parameter choice on custom match parameter screen, allowing to chat with all players in the lobby, useful to train with friends on both teams.
Additions and updates
Fixed ball indicator arrow orientation, was not always following the ball
Fixed navigation focus and camera in customization menu
Fixed social panel navigation and display issues
Fixed ""Some players in lobby are still in a match"" pop-up can not be displayed in same time as reconnect prompt"
Misc. Fixes
Fixed options footer display
Fixed matchmaking research panel visibility
Fixed input action text "Leave lobby" in custom match matchmaking
Fixed reconnect state being applied to players leaving a server after a ranked game was deemed incomplete
Fixed mouse navigation in custom match parameter screen
Fixed purchase popup toggle in customization menu
Fixed items thumbnail background in store menu
Fixed focused state lost on clicking spin wheel buttons
Fixed "Press any key" display in launch screen
Fixed rank icons in player profile menu
Fixed custom keyboard mapping preset selection
Fixed keyboard custom profile input modifier option showing as enabled by default
Fixed reconnect pop-up overlap
Fixed missing status when a friend is in a custom match lobby on Xbox
Fixed warning message overlap
Fixed victory mood thumbnails display
Fixed player card customization screen display
Fixed currencies packs order
Fixed language options not being properly saved on first launch
Fixed User Agreement not being translated in languages other than English
Fixed Xbox version missing rich presence when a friend is currently in a custom match lobby
Special skin now have an assigned voice
Various audio fix within the menus
Audio and voice language options settings are now correctly saved
Update on SFX for the tutorials and workshops
Multiple localization fixes and improvements in the options menu
Multiple UI fixes and improvements
Multiple fixes in tutorials
Lighting improvement in Player Profile menus
Art / Rendering
Additions and updates
Add detail mod for small actors, on levels and VRs.
Add new Balls to Prologue (ball custo will be coming soon!).
Add crowd spawn / distribution textures for stadiums.
Major Fixes
Increase min LOD in low settings for Customization menu.
Fixed head sections.
Fixed corrupted crosshair on certain actions.
Fixed crowd LOD bias.
Fixed UI material AA.
UI textures improvement.
Cast shadow, WPO and VSM optimization on VRs / Stadium.
Meshes fixes and optimization on levels.
Optimize minimap & line textures.
Minor Fixes
Fixed material time period.
Fixed accessories material on the Ponytail hairstyle.
Fixed Jelly Tails and Golden Flyaways hairstyle materials.
Fixed Eyelashes material.
Fixed Characters textures compression settings.
Update goal reaction behavior for smokes & flash flares.
Playable Intro lighting optimization.
Force LOD on certain sequences in playable intro.
Cast shadow optimization on VRs.
Minor material and math optimization.
Minor update for Eye material.
Character parts, disable cast shadow on specific parts.
Known Issues
During kick-off, the ball sometimes emits loud wind sounds until it gets kicked
Audio is abruptly cut when pressing a button during start screen
Tackles occurring right after a player control the ball may cause rollbacks for the tackling player
In some instances a goalkeeper diving into another player controlling the ball will trigger the dive catch feedback without catching the ball
Consoles : ball position may be desynced for some players after hitting a goalpost
Achievements unlocking issues are still present on all platforms, we are investigating