Patch #3 - 1.200.300
- Kevin Fantesini
- Aug 29
- 6 min read
Updated: Sep 5

Patch Information
1.200.300
Patch 3 Beta: August 29th, 2025
Release Date: September 5th, 2025
Intro
Hi everyone!
This is the third major patch for Rematch, set to release on September 3rd, and we’re happy to confirm that the long-awaited Crossplay feature will be activated starting with this patch, allowing players to matchmake and join friends on all the other platforms Rematch has released on. Crossplay will be activated by default, but an option to disable crossplay will be available in our Options Menu, under “Online options” - note that we strongly recommend to leave Crossplay activated, this will allow for faster and better matchmaking, since players from all platforms are grouped together.
New gameplay tweaks regarding volleys have been made, and we are also introducing new control settings for Mouse and Keyboard, allowing players to adjust tap aim sensitivity, and revert to the WASD tap aiming control scheme that was available in the early Betas of Rematch. As mentioned in the previous dev update, the Patch also features tweaks to the balancing of extra effort volley shots:
The maximum speed at which players can lock onto volley targets during Extra Effort is now 10% lower. Extra Effort made it a bit too easy to reach certain targets, and this tweak will better challenge players on their positioning. This will also remove certain situations in which players seemed to be moving very fast towards their volley target, which felt both unrealistic and unfair. We will monitor the outcome of this tweak closely, and possibly reduce it even further in our next update.
Reduction in the power boost coming from aerial extra effort volley shot: performing a volley shot from extra effort will still result in a more powerful shot than regular volley shots, but this power bonus is now reduced for volley above 1m high, essentially nerfing the blade shot a little.
These are the first steps in addressing the current meta, and there will be more to come.
The Patch 3 build is now deployed on the Rematch Beta App, and will last from 5 pm to 9 pm CEST on August 29th. As the Beta app is only accessible on Steam, you won’t be able to play with your friends on other platforms just yet, but it will allow us to gather your feedback on another aspect we’ve been focusing on, which is the correction of regressions in our Core Gameplay mechanics.
If everything goes according to plan, we will deploy Patch 3 to the Live Version on Wednesday September 3rd (tentative), that’s when you’ll be able to use Crossplay.
Patch 4 is also being worked on, and will arrive by mid-September, bringing fixes across the board for known issues we haven’t been able to fix in Patch 3. It will also introduce the start of our new season!
We have very exciting things coming to you in the next few weeks and can’t wait to share them with you!
Mouse and Keyboard Settings
The mouse and keyboard tap direction option is finally there. It allows you to switch between 3 different options to aim with the taps, lobs, and volleys of those actions. The options are :
Joystick Emulation: the default system that locks the camera and requires the player to move the mouse in a joystick-like manner.
Two new sensitivity settings are available when using this mode: Smooth Correction Speed and Smooth Correction Range.
Directional aiming: aim with the crosshair if there are no movement inputs pressed, or if the forward input is pressed. Otherwise, aim with the movement inputs (what is colloquially known as “WASD aiming”, which was used in the first pre-launch Beta)
Crosshair-only: aim with the crosshair only.
Matches / Core Gameplay Improvements
Major Changes / Fixes
[NEW] Fixed ball visual rollback happening during a ball control after a stumble animation
[NEW] Fixed ball going in opposite direction of extra effort when performing extra effort in ball control and changing direction quickly
[NEW] Fixed invulnerability staying on GK after dive deflect
[NEW] Fixed push ball issues during ball control (reactivated sprint availability during ball control)
Fixed issue with GK becoming vulnerable when shooting the ball
A new camera setting is available for controllers only. Enabling it automatically locks the camera toward the aimed point at the beginning of the shoot. Aiming redirection can't be made anymore after that. This is the same camera lock that is applied when shooting with mouse and keyboard.
Improved tackling responsiveness and rollback handling to make tackles feel more reliable
Reduced camera shake intensity when stealing the ball
Fixed an issue where goalkeepers would incorrectly commit to a ball catch animation when diving onto other players
Fixed some rare cases where invulnerable goalkeepers could still be tackled while performing actions outside of the keeper area
Fixed some issues where goalkeeper deflections and catches were rolled back incorrectly
Corrected visual ball desyncs to make it easier to see who has ball possession without affecting gameplay
Fixed incorrect ball positioning during certain ball control moves
Fixed some instances of the ball not being interactable when it is not moving.
Multiple improvements and fixes to animations
Fixed custom games spawn issues when a spectator is present
Minor Changes / Fixes
[NEW] Fixed "moonwalk" by spamming dribble stance during sprint
[NEW] Fixed the Protect Ball Workshop by preventing AIs from taking the ball
[NEW] Fixed Extra Effort auto tap end transition animation
Fixed issues with defense mode deflects sometimes being ignored or canceled prematurely
Fixed issues with ball interaction after a disconnect
Fixed Ball Touch regression bugs
Fixed multiple rollback and latency handling cases
Fixed various workshop, tutorial, and AI possession issues
Improved stability across reconnects and map changes
Menus & Interface
Additions and updates
Added new accessibility options, including colorblind support and a Magnus sensitivity setting
Updated store visuals for currencies and bundles
Added crosshair settings that allow to change crosshair size and color
Remapping: Ball Call is not a mandatory input to bind anymore.
Major Fixes
Fixed profile tabs not updating correctly
Fixed various issues in store bundles and workshop menus
Fixed the social panel sometimes getting stuck
Fixed multiple UI bugs with input display, remapping, and option button states
Misc. Fixes
[NEW] Fixed navigation issue in the Career screen
Optimized pause menu loading times
Fixed customization saving issues when entering matches
Fixed various notification pop-up display issues
Added clearer ownership indicators for bundles in the store
Fixed several minor rendering quality issues in the UI
Art / Rendering
Additions and updates
Improved dynamic resolution support for smoother performance
Optimized stadiums, VR, and crowd visuals
Improved shadows, lighting, and fabric colors
Fixed hair outlines showing incorrectly in intro cutscenes
Fixed field line positioning and radar bounce behavior
Fixed crowd animations missing in low-resolution settings
Minor / Misc. Fixes
Fixed visual artifacts where outlines appeared through character hair
Fixed various minor texture, mesh, and FX issues
Audio
Major Changes / Updates
The audio mix has been updated to add more clarity and depth to the gameplay sounds during online matches
Fixed missing or muted countdown sounds in matches
Minor / Misc. Fixes
Fixed ball trail sound bugs
Fixed post-match menu audio problems
Fixed timing issues with audio playback across transitions
Added missing background music on PS5 menu
Fixed ultra-wide screen celebration animations
Refactored achievements subsystem for improved stability
Known Issues
Matches / Core Gameplay
Repeatedly triggering Dribble Stance while running backwards can cause the player to perform a moonwalk
Extra Effort can still be spammed in Defense Mode, leading to unintended behavior
The GK can catch balls while inside their own net
Player may slide when gaining Ball Control with Defense Mode while shooting
The ball can pass through the MC if Defense Mode is activated right before gaining Ball Control
Ball desync can occur after being tackled by an opponent
Multiple volley actions may be interrupted by sudden Ball Control from a neutral stance
Outfield dives don’t always connect with the ball when intercepting a volley
Aerial volley animations may sometimes cancel visually, even though the action is triggered correctly
The ball may move incorrectly during locomotion transitions:
Moves behind the player’s feet when stopping in v1 walking speed
Moves away from the feet during transitions at v1 speed
Locomotion animations can feel inconsistent:
Slowed down at v2 speed when turning
Sped up at v1 speed during touchball turns
Performing Extra Effort in Ball Control while quickly changing direction can send the ball in the opposite direction
Goalkeeper may miss a catch when cancelling Extra Effort into Defense Mode
Goalkeeper may lose Ball Control when using Defense Mode during Extra Effort
In rare cases, the GK invulnerability circle timer does not match the actual invulnerability duration when tackling an ally
Menus / Interface
Custom Match lobby participants may not display correctly if multiple players join at the same time
Social Panel actions can sometimes still be performed on platforms with crossplay disabled
Tap Aiming Mode is only localized in English in the Controls menu
Tutorials / Offline
In the “Protect Ball” workshop, AI can incorrectly perform Ball Control during specific steps
In the Playable Intro, the “Directional Aiming” option makes some Tap/Lob steps impossible to complete with Mouse & Keyboard
Art & Environment
Missing Blazon visuals when equipping specific AR items