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LATEST NEWS

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S4.0 Patch Notes - 1.204.000

  • May 15
  • 8 min read

Updated: 7 minutes ago



Patch Information


1.204.000

S4.0 Beta Date: May 13th, 2026

S4.0 Release Date: June 9th, 2026


Important warning: Once this new update is installed, players who had set up custom remapping on their controls will suffer a full reset of their remapping settingsif they enter the System / Options / Controls menu. After that, they will be required to fully re-perform their controls remapping.


Workaround: avoid visiting the System / Options / Controls menu.


The team is currently working on a hotfix patch to resolve this issue. Sorry for the inconvenience.



Rematch Nations Cup


During Season 4, all players will be able to participate in the Rematch Nations Cup, representing the country of their choice to try and win the trophy. The focus of the event is not individual rewards, but for the Rematch community as a whole to battle and decide what nation deserves the title of first Rematch International Champion.


  • Choose one of 32 participating countries and represent it in game

  • Earn points by playing ranked and casual game modes

  • Countries with the most points move on to the next phase

  • After 6 phases, the event ends by crowning the first Rematch Iinternational Cchampions!

  • The countries with the best finishes will be rewarded with a unique set of player card cosmetics

  • When a player scores, the anthem of their selected country will play!

    • Anthems can be enabled/disabled in the options



Progression & Social Features


Battle Pass Update


Battle Pass chapters are no longer time-gated!



Spectator Mode Update


  • Added the ability to join an ongoing match as a spectator.

  • The camera navigation controls have been updated for controllers and mouse & keyboard.

  • Fixed the Spectator FOV in cutscenes.

  • Joining a match as a spectator automatically puts you in Action Mode by default. Free Cam and Player Follow modes are still available.

  • Number tags have been added next to the players’ nameplates which should make it easier to know which player you will be cycling to next, or switch between PoVs using the 1-10 keys on keyboard.



Social Panel Update


  • Squad design buttons have been changed to match the other parts of the UI.

  • New friends filters: "On rematch", and "Online" for crossplatform friends.

  • Moved the player code and the “Add friend” button ro the left side (only displayed if crossplay is enabled)

  • Removed the list of “in match” players, since they are displayed in the menu for consistency

  • Crossplay friend requests have also been moved to the left side

  • You can now add a squad member as a friend

  • The Social panel header has been updated

  • The number of players “on Rematch” is displayed near the "social" icon.

  • The total number of squad invites and crossplay friend requests is displayed near a new icon.

  • Crossplay invites sent and crossplay blocked players list are no longer in the Social panel. They have been moved to the Main menu -> System -> Social menu.



Ranking System Update


  • Season rank reset: instead of using the previous season rank as the base for the season rank reset, the skill rating will now be used. This should allow players to have more consistent placements, and more readily reach a rank that represents their actual in-game skill.

  • Skill rating adjustment: bounds have been widened from [-2 ; +3] to more → [-3 ; +6]. This means the further a player is to their rank, the faster they’ll progress to it. Around their estimated rank, the skill rating adjustment will be more or less the same as before.



Core Gameplay Improvements


Fake Shot


  • While shooting, before releasing the shoot input, press Circle/B or right mouse button to cancel your shot.

  • Giving a direction with the movement input while pressing the fake shot button allows you to perform the move in different directions.

  • Performing a fake shot costs stamina. If you perform this ability while being low on stamina, it will trigger an exhausted version of it. The player will take more time to perform his fake shot and will be visibly exhausted while doing it.



Shooting Mechanics


  • Modified character's speed while shooting, shooting while sprinting makes the character slightly slower than before. We updated this value as we are introducing the fake shoot mechanic, to limit speed abuse while using shots & fake shots abilities.

  • We also reduced the character’s speed while shooting after doing dribbles. This was used as a “dribble technique” but actually felt quite unfair from an external player’s perspective, as the character was sliding a lot on the sides without doing any walking/sprinting movement.



Goalkeeper Updates


Being passively in defense mode was overly rewarding, and it was not very credible to have GKs catch high powered shots performed at close range, which is why Defense Mode will now deflect balls at close range. Situations therefore won’t “reset” as fast, after the first shot on the GK, which should make things more interesting for both attack and defense, and increase the skill expression of GKs: knowing when/how to dive will be even more important.



Deflects


  • Goalkeeper now deflects shots until 0.4s after Shoot impact in Defense Mode, 0.2s after Tap.

  • Reduced how long the ball can't be interacted with after a deflect in Defense Mode

  • New feedback SFX have been added when diving with the goalkeeper

  • New animation for goalkeeper lockmove deflect



Dives


  • Goalkeeper dive hitboxes have been reduced to limit magnetism

  • Goalkeeper dives now deflect a ball hitting their legs

  • Goalkeeper dive deflect trajectory angle has been modified for better coherence with hits (sum of dive direction and goalkeeper faced direction)

  • [NEW] Goalkeeper dive deflection adapts to whether the dive is directed towards the goal by inputting more verticality in the ball trajectory, most often preventing the ball to be deflected into the goal.



Tackles


  • When a sanding tackle does not connect, it will take slightly longer than before to fully regain control of the character.

  • The recovery duration of successful tackles does not change.

  • [NEW] Goalkeeper tackle is slightly faster


[NEW] Often, a player will “win a duel” by avoiding an enemy tackle, but still see that same player come back quickly and harass them without any punishment. This change will allow us to balance successful and unsuccessful tackles differently and make for more fair outcomes in duels.



Volleys


  • Network is now able to correctly rollback invalidated volley situations, meaning that successful dives or tackles on a ball right before a volley action are now correctly registered and applied as they have a higher priority in the ball interactions stack.

  • This also helps with the resolution of volley confrontations engaging high ping players as the winner of the interaction is now always correct regarding players timing and positions on the server

  • [NEW] Added audio and visual feedbacks when your volleys are cancelled



Reporting System


Season 4 sees the introduction of a new automated Reporting system:


  • Depending on the number of reports received by a player, and previously received sanctions, players will receive gradually increasing punishments.

  • The first step is a warning, and players that keep being reported for bad behavior will be suspended from play.

  • If a player that you reported receives a suspension, you will be informed the next time you come back to the main menu.

  • Finishing matches without being reported will limit sanctions and keep your account in good standing.


This new automated system should make our system more efficient, and the gradual application of sanctions will allow us to apply relevant punishments to repeat offenders.


The current values for this system are a first iteration and a bit more lenient than what we are aiming for: we will be looking at the impact of this feature closely to iterate quickly on these values.



Audio


  • Sounds of the tackles have been updated to add more clarity to those situations.

  • Sounds of the pushball have been reworked to be more distinct from other ball-related SFX.

  • The crowd now reacts to players performing crucial interceptions and performing long and precise passes.



Misc.


  • Added a “Free” label when a bundle or item is free

  • Added fictional brand logos to some items



Bugfixes


Matches / Core Gameplay Improvements


Major Fixes


  • Fixed an issue where GK dive animation could be interrupted

  • [NEW] Fixed an issue where the ball was not shootable on kickoff

  • [NEW] Fixed an issue where goals weren’t registered if performed by a volley action during the “Last Shot” phase

  • [NEW] Fixed an issue with the goal dive feature where sometimes the dive would not properly happen as it should and miss the ball.

  • [NEW] GK should now be able to better dive on a player that has the ball in their possession.

  • [NEW] Fixed an issue where the Goal Keeper could not catch a ball deflected by an opponent


Minor / Misc. Fixes


  • Fixed an issue where input loss/desync was present when player changes role

  • Fixed an issue where vibration was missing when being tackled

  • Fixed an issue where the wrong gamemode is selected if the host is swapped in a custom match lobby

  • Fixed an issue where a teammate would not be credited with an assisted if they deviated the ball to score a goal

  • [NEW] Fixed an issue with the goal dive feature where sometimes the dive would not properly happen as it should and miss the ball.

  • [NEW] Fixed and issue where players from the same team were spawning on different sides when no opponents

  • [NEW] Fixed an exploit where it was possible to dribble chaining with Extra Effort

  • [NEW] Fixed an issue where first ball trajectory being broken on late join Spectator Mode: Remove translation smoothing

  • [NEW] Fixed an issue where players were spawn outside of stadium in 1v1, when spectator joined the game right after a goal



Tutos & Workshops / Menus / Interface


Misc. Fixes


  • Fixed an issue where Season Change popups where improperly displayed during the off-season

  • Fixed an issue where the Team Up button would not be interactable at the end of a match

  • [NEW] Score Menu now works during replays



Art / Rendering


Misc. Fixes


  • Fixed some visual issues on articulations when animation was playing mirrored.



Misc. Content


Misc. Fixes


  • Fixed the Mercy rule prompt display in custom matches when the Mercy rule parameter was set to “0”

  • Fixed an issue in Fireball where the fire gauge was decreasing even if the shot was aimed at a goal.

  • Fixed an issue where the match total time wasn't correct in End match display.

  • [NEW] Fixed some CPU hitches caused by resource management.

  • [NEW] Improve performance on some heavy frames in various part of gameplay & menus.

  • [NEW] Improve heavy frame issues on Xbox platforms in various parts of the game



Known Issues


Spectator Mode


  • After a Mercy Rules or Overtime goal MC falls under the ground

  • Camera stutter on replay Spectator. + Sometimes it switches on wrong framing.

  • Spectator can leave the top of the 3v3 Arena while in Free view

  • Players names are overlapping as spectator after a player leaves the match

  • Spectator player camera changes randomly to another player after every goal

  • Music is missing during a match when joining as a Spectator

  • Missing functionality for Pause Menu during goal replay and goal celebration as a Spectator

  • An empty banner will be shown after a goal if a spectator joins when the goal happens


Fake Shoot


  • Player doesn't return in dribble stance after performing a fake shot


Defense Mode


  • Defense mode deflect animation can be quickly triggered without hitting the ball


Others


  • Tackling an Opponent will not count as a Pass if a Teammate deviated the Ball before taking Ball Control

  • Missing brand logo for all default customization items

  • Small freeze present on Xbox when selecting a different item than the equipped one and backing out of the Player Card menu



Runtime ©2024 Sloclap SAS. "Runtime", "Sloclap" and the Sloclap logo are all brands of Sloclap SAS. 
Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

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Runtime ©2024 Sloclap SAS. "Runtime", "Sloclap" and the Sloclap logo are all brands of Sloclap SAS. 
Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

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Sloclap Logo.png

Rematch ©2025 Sloclap SAS. “Rematch”, “Sloclap” and the Sloclap logo are all brands of Sloclap SAS.

Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

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Rematch ©2025 Sloclap SAS. “Rematch”, “Sloclap” and the Sloclap logo are all brands of Sloclap SAS.

Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

ESRB_E (1).png

Rematch ©2025 Sloclap SAS. “Rematch”, “Sloclap” and the Sloclap logo are all brands of Sloclap SAS.

Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

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