top of page
Logo Colour Reduced.png

LATEST NEWS

shape_text.png
Logo Colour Reduced.png

LATEST NEWS

shape_text.png

S4.0 Preliminary Patch Notes - 1.204.000

  • May 15
  • 6 min read


Patch Information


1.204.000

S4.0 Beta Date: May 13th, 2026

S4.0 Release Date: June 9th, 2026



Rematch Nations Cup


During Season 4, all players will be able to participate in the Rematch Nations Cup, representing the country of their choice to try and win the trophy.


  • Choose one of 32 participating countries and represent it in game

  • Earn points by playing ranked and casual game modes

  • Countries with the most points move on to the next phase

  • After 6 phases, the event ends by crowning the first Rematch Iinternational Cchampions!

  • The countries with the best finishes will be rewarded with a unique set of player card cosmetics

  • When a player scores, the anthem of their selected country will play!

    • Anthems can be enabled/disabled in the options



Progression & Social Features


Battle Pass Update


Battle Pass chapters are no longer time-gated!



Spectator Mode Update


  • Added the ability to join an ongoing match as a spectator.

  • The camera navigation controls have been updated for controllers and mouse & keyboard.

  • Fixed the Spectator FOV in cutscenes.

  • Joining a match as a spectator automatically puts you in Action Mode by default. Free Cam and Player Follow modes are still available.

  • Number tags have been added next to the players’ nameplates which should make it easier to know which player you will be cycling to next, or switch between PoVs using the 1-10 keys on keyboard.



Social Panel Update


  • Squad design buttons have been changed to match the other parts of the UI.

  • New friends filters: "On rematch", and "Online" for crossplatform friends.

  • Moved the player code and the “Add friend” button ro the left side (only displayed if crossplay is enabled)

  • Removed the list of “in match” players, since they are displayed in the menu for consistency

  • Crossplay friend requests have also been moved to the left side

  • You can now add a squad member as a friend

  • The Social panel header has been updated

  • The number of players “on Rematch” is displayed near the "social" icon.

  • The total number of squad invites and crossplay friend requests is displayed near a new icon.

  • Crossplay invites sent and crossplay blocked players list are no longer in the Social panel. They have been moved to the Main menu -> System -> Social menu.



Ranking System Update


  • Season rank reset: instead of using the previous season rank as the base for the season rank reset, the skill rating will now be used. This should allow players to have more consistent placements, and more readily reach a rank that represents their actual in-game skill.

  • Skill rating adjustment: bounds have been widened from [-2 ; +3] to more → [-3 ; +6]. This means the further a player is to their rank, the faster they’ll progress to it. Around their estimated rank, the skill rating adjustment will be more or less the same as before.



Core Gameplay Improvements


Fake Shot


  • While shooting, before releasing the shoot input, press Circle/B or right mouse button to cancel your shot.

  • Giving a direction with the movement input while pressing the fake shot button allows you to perform the move in different directions.

  • Performing a fake shot costs stamina. If you perform this ability while being low on stamina, it will trigger an exhausted version of it. The player will take more time to perform his fake shot and will be visibly exhausted while doing it.



Shooting Mechanics


  • Modified character's speed while shooting, shooting while sprinting makes the character slightly slower than before. We updated this value as we are introducing the fake shoot mechanic, to limit speed abuse while using shots & fake shots abilities.

  • We also reduced the character’s speed while shooting after doing dribbles. This was used as a “dribble technique” but actually felt quite unfair from an external player’s perspective, as the character was sliding a lot on the sides without doing any walking/sprinting movement.



Goalkeeper Updates


Being passively in defense mode was overly rewarding, and it was not very credible to have GKs catch high powered shots performed at close range, which is why Defense Mode will now deflect balls at close range. Situations therefore won’t “reset” as fast, after the first shot on the GK, which should make things more interesting for both attack and defense, and increase the skill expression of GKs: knowing when/how to dive will be even more important.



Deflects


  • Goalkeeper now deflects shots until 0.4s after Shoot impact in Defense Mode, 0.2s after Tap.

  • Reduced how long the ball can't be interacted with after a deflect in Defense Mode

  • New feedback SFX have been added when diving with the goalkeeper

  • New animation for goalkeeper lockmove deflect



Dives


  • Goalkeeper dive hitboxes have been reduced to limit magnetism

  • Goalkeeper dives now deflect a ball hitting their legs

  • Goalkeeper dive deflect trajectory angle has been modified for better coherence with hits (sum of dive direction and goalkeeper faced direction)



Tackles


  • When a sanding tackle does not connect, it will take slightly longer than before to fully regain control of the character.

  • The recovery duration of successful tackles does not change.



Volleys


  • Network is now able to correctly rollback invalidated volley situations, meaning that successful dives or tackles on a ball right before a volley action are now correctly registered and applied as they have a higher priority in the ball interactions stack.

  • This also helps with the resolution of volley confrontations engaging high ping players as the winner of the interaction is now always correct regarding players timing and positions on the server



Reporting System


Season 4 sees the introduction of a new automated Reporting system:


  • Depending on the number of reports received by a player, and previously received sanctions, players will receive gradually increasing punishments.

  • The first step is a warning, and players that keep being reported for bad behavior will be suspended from play.

  • If a player that you reported receives a suspension, you will be informed the next time you come back to the main menu.

  • Finishing matches without being reported will limit sanctions and keep your account in good standing.


This new automated system should make our system more efficient, and the gradual application of sanctions will allow us to apply relevant punishments to repeat offenders.


The current values for this system are a first iteration and a bit more lenient than what we are aiming for: we will be looking at the impact of this feature closely to iterate quickly on these values.



Audio


  • Sounds of the tackles have been updated to add more clarity to those situations.

  • Sounds of the pushball have been reworked to be more distinct from other ball-related SFX.

  • The crowd now reacts to players performing crucial interceptions and performing long and precise passes.



Misc.


  • Added a “Free” label when a bundle or item is free

  • Added fictional brand logos to some items



Bugfixes


Matches / Core Gameplay Improvements


Major Fixes


  • Fixed an issue where GK dive animation could be interrupted

  • Minor / Misc. Fixes

  • Fixed an issue where input loss/desync was present when player changes role

  • Fixed an issue where vibration was missing when being tackled

  • Fixed an issue where the wrong gamemode is selected if the host is swapped in a custom match lobby

  • Fixed an issue where a teammate would not be credited with an assisted if they deviated the ball to score a goal



Tutos & Workshops / Menus / Interface


Misc. Fixes


  • Fixed an issue where Season Change popups where improperly displayed during the off-season

  • Fixed an issue where the Team Up button would not be interactable at the end of a match



Art / Rendering


Misc. Fixes


  • Fixed some visual issues on articulations when animation was playing in mirror.



Misc. Content


Misc. Fixes


  • Fixed the Mercy rule prompt display in custom matches when the Mercy rule parameter was set to “0”

  • Fixed an issue in Fireball where the fire gauge was decreasing even if the shot was aimed at a goal.

  • Fixed an issue where the match total time wasn't correct in End match display.



Known Issues


Spectator Mode


  • Crash when trying to join a match as a spectator from the Social panel

  • The camera appears at ground level after a goal in Action Cam/Player Cam.

  • 20 seconds waiting time after a player joins as spectator during Celebration or at the end of a Goal Replay.

  • Spectate game UI option in the social panel is present while already spectating a game



Fake Shoot


  • MC can Shoot immediately after a fake shot without delay

  • Canceling a shot near the end of the animation will trigger both a fake shot and a tap afterwards

  • Players can avoid getting the ball stolen by using a fake shot in the exhausted state

  • Player doesn't return in dribble stance after performing a fake shot



Social panel


  • Focus is shifted away from the "Your Squad" page of the Social Panel without any user input when the UI is updated

  • Player is unable to navigate to the Squad Panel while the Recent tab is open

  • Players cannot scroll down the Friends page when using a Controller in the Social Panel



Others


  • No GK invulnerability when catching the ball by entering Defense Mode immediately after another animation

  • Controller input is lost when accessing the Controls tab in the Options menu

  • The end of the current Season/BP is incorrectly set to June 3rd.



Runtime ©2024 Sloclap SAS. "Runtime", "Sloclap" and the Sloclap logo are all brands of Sloclap SAS. 
Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

téléchargement (9) 1 (1).png
Capture d’écran 2024-07-18 105142 1 (1).png
Sloclap Logo.png

Runtime ©2024 Sloclap SAS. "Runtime", "Sloclap" and the Sloclap logo are all brands of Sloclap SAS. 
Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

téléchargement (9) 1 (1).png
Capture d’écran 2024-07-18 105142 1 (1).png
Sloclap Logo.png

Rematch ©2025 Sloclap SAS. “Rematch”, “Sloclap” and the Sloclap logo are all brands of Sloclap SAS.

Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

ESRB_E (1).png

Rematch ©2025 Sloclap SAS. “Rematch”, “Sloclap” and the Sloclap logo are all brands of Sloclap SAS.

Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

ESRB_E (1).png

Rematch ©2025 Sloclap SAS. “Rematch”, “Sloclap” and the Sloclap logo are all brands of Sloclap SAS.

Developed and published by Sloclap SAS, a member of the Kepler Interactive group. All rights reserved.

ESRB_E (1).png
icons8-megaphone-64 (1).png

SOCIALS

rss-x.png
rss-tk.png
rss-inst.png
rss-ytb.png
rss-x.png
rss-tk.png
rss-inst.png
discord.png
bluesky.png
rss-fb.png
reddit.png
rss-ytb.png
bottom of page